Effect of Game-Based Learning on Students’ Performance in Economics: A Case of “L-AKAD para sa Pilipino”
Abstract
There is a growing literature on the positive effects of educational games in the classroom settings. Foreign researchers in different countries have increasingly published game-based learning researches in science journals. The important aspect of educational games in the enhancement of students’ learning performance in college who participated in the game “Larong Akademiko (L-Akad) para sa Pilipino”, a quiz-bee on a board, is the main purpose of this study. The acceptability and effectiveness of the card game as it is integrated into Economics learning is then gauged. A one-group pretest-postest design was used with the 60 third year education students majoring in Social Studies in Pangasinan, Philippines. The students showed a high level of acceptability of the educational game in learning Economics. Results also showed the effectiveness of the educational game in improving the students’ knowledge on microeconomics and macroeconomics.